GSDX: GSDX development is primarily focused on PCSX2 but can also be used in PSX mode.Similar Pete's OpenGL2, it is closed source and has not been updated in years, but there is some hope author will release new version Fairly buggy past native rendering resolution as well, with texture misalignment issues and whatnot. 2D: Edgbla's gpuBladeSoft 1.42a - Very accurate and has support for up to 6x internal resolution, Improved Coordinate Accuracy, shaders/filters and Bilinear texture filtering but renders everything on CPU, is single-threaded and poorly optimized so can be very demanding at high resolutions. ![]() PeteOpenGL2Tweak-PeteOpenGL2Tweak is a PSEMU Pro compatible plug-in that patches PeteOpenGL2 plugin on runtime and adds GTE Accuracy hack.Unfortunately this plugin is closed source and wasn't updated for years. It allows you to set a custom rendering resolution of up to 3x horizontal internal resolution and up to 4x vertical internal resolution for within the fullscreen box, aka window resolution and has support for shaders and Bilinear texture filtering. Pete's OpenGL2 2.9 - More accurate and compatible than OpenGL 1.78.There is also optimized, modified and enhanced versions of this plugin in active development which can currently be used only by FPSE. ![]() Despite being open source this plugin wasn't updated for years either(except FPSE version) and cant use shaders like Pete's OpenGL2 and gpuBladeSoft. Has an anti-jitter function labeled "GTE accuracy", rendering at native screen resolution, Bilinear texture filtering and allows driver-forced AA.
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