![]() but that's just my two-cents for a 'let's not get in over our heads with plot there, FF13' plot >. ![]() by 9911MU51C » Wed 6:10 am cookie jar Wrote: Reading the conversations between Corta, ObsidianVoid and Digfree is almost as entertaining as playing the game for some reason (and yes only almost ). and baddies >.> Thus making buying things and the end-game closer!. Re: CortaSPLATFORMER - not so secret mini-character-update. or expansion? Or it could be a mad-ass dungeon (I regret nothing) with equally cool loot. Fixing/Finishing it would help advance some mysterious plot you've cooked up as it leads to a new land/territory. Heck, you could use that bridge as a high point. You can set up a shot to sell said loot and either keep it or buy crap (armor, health, new costume, services(?) etc). Considering that this is something Im gonna yank it to, how well-fleshed out it is already, and how cool Cortas been about everything, Im just fine with waiting for Corta to take this project on when they feel like it, and as they see fit since all their other work has been so good and taken on with the same attitude. Anywho, from there you can focus on dungeon-building for end-dungeon loot. Bob Ross Newly Registered Joined: Thu 2:22 am. it has so much potential and id love to see it finished. Before all that however you talk to the chief, who gives you a home (among other things). I really wish Corta would come back to this game. Anywho, with a new goal now in the game, you go off dungeon-crawling and doing what you must to get off the planet. So they ask for a huge amount and tell you to reactivate the beacon when you have the amount, or otherwise they'll leave the planet and never come back. Some time passes and, yay, someone comes! But. So we go about getting Ridley's beacon (making use of what we already have) and set it up. Your ship crashed on enemy planet and your task is to run through all dangers and protect yourself from being raped by horny aliens. Maybe the only way to get off the ship is via beacon to contact a passing vessel. Go to a dungeon -> Get the prize at the end -> Sell at a shop or something But that would also imply that there'd be a currency system in the game.er, let me toss a quick plot at you. (this mainly applies to Writings, stories, RPG-RP, and w/e little "nothing projects" i decide to pick up at random.I'm sure everyone will settle for a simple dungeon/reward game. I can never really focus on one issue at a time, when I start something i get half-way then inspiration takes me to something else, and before i know it i'm knee deep in half-finished shit lol. Though i have noticed he seems to be a lot like me (if i actually made games) in the sense that he picks up a project and work on it, then on a sudden whim moves to another project. I Love his stuff, but i never know where his interests are. Honestly while i'm no stranger to Corta's work, i only just recently started following it, so i really don't know much about Corta or the way he works. Bailey outfit looks like Zero Suits reduced outfit in Smash Bros 4. They might have had the ponytail in the first game, I mostly played 2 and 3. THE SOLUTION TO ALL YOUR (FLASH) PROBLEMS: Code: Select All Code. by Entropy960 » Thu 8:14 am So this is where this game came from, found it on a few other sites but its nice to see the owners version. swf, 'open with' your internet browser, and fullscreen that. Should be able to just right click the link, download the. I thought they had different hair, but the outfit looks right. Official Images: Spoiler (click to show/hide): Cortas Platformer Image: Spoiler (click to show/hide): As for the remainings, I still need a little bit more proof like a link or something. Re: CortaSPLATFORMER - something to look at, I guess. Re: Corta'SPLATFORMER - SpriteSheet mini update. Something more randomly generated would have been better for this idea, instead of a story-driven platformer. 'Electra' is one of the names of the whip woman from Streets of Rage/Bare Knuckle. I've had that problem with brawler games, although with brawlers you can at least crank up the difficulty and get a lot more mileage out of the same few situations. Corta: Bug report: - In the area which cookie jar mentioned where the camera doesnt follow you if you use the elevator to go up at the next door on the right you will be able to go through the closed door even though you didnt activate wall switch in the first room. AcetheSuperVillain Wrote:Yeah, I think part of the problem is that it's much more fun to just make lots and lots of characters and not very fun or rewarding to make an actual game for them to play in. Re: CortaSPLATFORMER - SpriteSheet mini update.
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